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Vol. IIssue 13

Educational AI Daily

Artificial intelligence, as told by three teaching communities

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https://diarioiaeducativa.github.io/en/2026-11-13/primer-wharton.html

Tools 14 November

Simulations with agents

Wharton releases Primer, an open system that turns a conversation into a simulation

Wharton Generative AI Labs offers an open-source prototype in which a team of agents interviews the teacher and builds a simulation for students. Its authors warn that it has not been evaluated in classrooms.

Wharton Generative AI Labs, the generative AI lab at the University of Pennsylvania, has presented Primer, a system designed to let teachers create educational simulations without programming. The announcement was shared in EduMedia-IAG.

The process has two phases. In the design phase, an intake agent interviews the teacher, another drafts a design document that the teacher must approve before anything is built, and others generate the characters’ instructions, the images and the final experience. In the running phase, a mentor agent activates students’ prior knowledge and detects misconceptions; a practice agent proposes a role-play or an activity in which the student explains what they have learned; and a feedback agent acts as a coach based on the transcript. After each session, the teacher receives individual and group reports.

Its four design principles are to create through conversation, to leave the teacher in the role of expert, to build learning science into each agent’s instructions, and to publish prompts, templates and code so that they can be inspected and improved.

The page itself describes it as an experimental prototype: it has not been evaluated as a learning intervention in classroom conditions, nor has its compliance with student privacy rules such as FERPA or COPPA been reviewed, and anyone using it with students takes on that review. The page does not name the licence, but its GitHub repository states the MIT licence. There is also a technical paper, linked from the official page.

Read the original conversation in EduMedia-IAG

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Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.

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https://diarioiaeducativa.github.io/en/2026-11-13/intef-guias-ia-simo.html

Institutions & Industry 14 November

INTEF at SIMO

INTEF to present the 2026 update of its AI guide at SIMO on 13 November

According to INTEF’s programme at SIMO EDUCACIÓN, that day was to see the presentation of the new version of its guide on the use of AI in education and another on how to integrate it into schools.

The Spanish National Institute of Educational Technologies and Teacher Training (INTEF) devoted two sessions of its programme at SIMO EDUCACIÓN 2026 (IFEMA Madrid) to artificial intelligence, according to its announcement, which was shared in ChatGPT-IA-edu.

At 10:30, in room 3, the presentation of the 2026 update of the Guide on the use of artificial intelligence in education was scheduled, with attention to AI literacy, privacy and digital wellbeing, and a classroom case. It is version 2.0, published in September, which is also in the ChatGPT-IA-edu Digital Library. At 13:30, in the same room, came “Guidelines for the integration of artificial intelligence in schools”, a guide to aligning AI with the school’s educational project, built around regulation, literacy and collaboration.

The announcement only gives the programme; the content of the second guide has not been checked.

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Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.

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https://diarioiaeducativa.github.io/en/2026-11-13/semana-del-repositorio.html

Vibe coding 14 November

The repository's week

Conservatoire regulations, indicators and classroom games, new in the repository

The Vibe Coding Educativo resource repository adds 25 resources this week: 13 are presented here and 12 have already had their own article.

Every Saturday, the paper reviews the resources added during the week to the Vibe Coding Educativo Resource repository, the collection of openly licensed apps and materials created and shared by teachers in that community.

José Luis Miralles Bono contributes the thirteen resources that remained to be covered. They share a common thread in the management of music and dance conservatoires (regulations, timetables, vacancies, calendars), and are joined by simulators on educational quality, music education materials and several classroom games and tools.

Legis CPMDEM

José Luis Miralles Bono · AGPL v3

Legis CPMDEM is a web catalogue of the legislation governing professional conservatoires of music and dance and music schools in the Generalitat Valenciana. The regulations, which include decrees, orders, resolutions, circulars and guides, are grouped into 16 categories, such as curriculum, access and admission, assessment, teaching staff or prevention of occupational risks, and each one carries labels for validity, scope (regional or national) and timeframe. It has a search box and filters by validity, as well as sections for documents, bodies, notebooks and open data. It opens in the browser, with no account, in Spanish and Valencian.

Open the resource · Its entry in the repository

PDCA Lab

José Luis Miralles Bono · AGPL v3

PDCA Lab brings together simulators for training in educational quality improvement. The home page offers three: Parasuraman's definition of service quality, which is worked through sentence by sentence with an animation of perceived and expected service and quality; the PDCA cycle (plan, do, check, act), with a guided reading and types of malfunction; and PVCA, with its failures by omission. The page states that each one has a step-by-step version and an advanced version. It opens in the browser, with no account, and has a language selector (Spanish, Valencian and English). It is intended for teacher training and universities.

Open the resource · Its entry in the repository

Indicadores: un dato no decide por sí solo

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content)

This interactive module teaches users to tell a piece of data from an indicator. It starts from the traffic-light metaphor and works through eight blocks: the amber case, absenteeism with an adjustable threshold and reason, a debate between entry selection and value added, input and output cards with a positive and a negative reading, and the case of an optional subject with few or many enrolled students. It closes with a list of four criteria for judging whether an indicator is ready to base a decision on. It is used in the browser, with no account, in Spanish and Valencian, and is suitable for training teachers and senior leadership teams.

Open the resource · Its entry in the repository

Coordinación Horaria

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content)

Coordinación Horaria helps to coordinate the timetables of students who attend a conservatoire and a general education school (primary or secondary) at the same time. It has no public website: it is downloaded from its repository, where, according to its documentation, a single HTML file that works offline can be downloaded from the latest published release. Saving data requires Chrome or Edge; in Firefox and Safari it can only be used to view. It imports an Excel file with schools, conservatoires and students, calculates the mismatch between equivalent years and saves the data in a working folder, with backups. According to its documentation, no data leaves the computer; since it involves data on minors, it is best to keep it wherever the school keeps the rest.

Open the resource · Its entry in the repository

Registro de vacantes y refuerzos

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content)

This is an Excel template, with no macros, for a conservatoire to keep a record of its timetable vacancies and reinforcement sessions: which slots remain free, how they are filled and what is done with those that are not. It has no public website: it is downloaded from its repository. It is built on Order 8/2026 on admissions in the Valencian Community, which is also the basis of the priority tool that the paper covered on 12 November; the deadlines and order of priority are the Valencian ones. It has registration sheets, a summary panel and six printable reports, with instructions inside the workbook. It stores students' names and NIA (student ID numbers) and, according to its documentation, is intended for a protected environment.

Open the resource · Its entry in the repository

ContraTiempo

José Luis Miralles Bono · AGPL v3

ContraTiempo is a timetable manager for music conservatoires, a complicated job because of individual lessons and the use of classrooms. It opens in the browser, with no account, and, according to its entry, can be installed as a web app. When opened it is empty: rooms, teachers and subjects have to be added under Configuration. It then offers an overview and views by room, by teacher and by subject, as well as sections for validations and tools and a scenario selector, which by default shows the main timetable. It states that it is version 0.2.0.

Open the resource · Its entry in the repository

Fermata

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content)

Fermata is for organising calendars and plans written as text with Markwhen. When opened, it shows on the left an editor with an example, the admissions and enrolment calendar for music and dance 2026/2027 (written in Valencian), and on the right the same content as a calendar, Gantt chart, timeline, list, Kanban board or agenda. According to its entry, clicking a task opens it in a form that updates the text, .mw and .md files can be imported and exported, it exports to PDF and everything is saved in the browser, with no server. It is intended for senior leadership teams and teachers, and does not ask for an account.

Open the resource · Its entry in the repository

Strudel Notebook

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content)

Strudel Notebook is an interactive manual for learning to create music with code, built on Strudel, a live-coding music environment in the browser. According to its entry, it has seven lessons (first sounds, rhythms, melodies, effects, transformations, mini-notation and synthesis), each with an editor where the code is run, a guided mode and quizzes with validation. The page adds real-time visualisations (waveform, spectrum, piano roll, score), detection of notes and chords, and audio and MIDI export. Users can import their own lessons. It teaches music and programming at the same time, and opens with no account.

Open the resource · Its entry in the repository

Piaget y el Aprendizaje Musical: Perspectiva Integradora

José Luis Miralles Bono · AGPL v3

This interactive panel synthesises three documents on how Piaget's theory has been applied to music education: Carmichael (2007) on children's piano learning, Esuola (2014) on the Suzuki method and Stadler Elmer (1996) on the development of singing. According to the panel itself, that theory has been misinterpreted in much of the research. It is navigated through a side menu with ten sections, including the three fundamental errors, the difference between music and mathematics, the empirical study of two children, the ten principles and an action plan. It is intended for music teachers, especially in teacher training and universities, and opens with no account.

Open the resource · Its entry in the repository

El Último Acorde

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content)

El Último Acorde is a cyberpunk science-fiction story that is read by scrolling down the page. A narrator describes a city where personalised, AI-generated music has replaced human music: it has been 847 days since he last heard music made by people. The text, divided into scenes, deals with algorithms, the use of personal data, cultural control and the value of imperfection in art. According to its entry, some highlighted words open explanatory cards. It can serve as a reading or a starting point for a debate on technology, ethics and culture; the entry places it in secondary school, sixth form and university.

Open the resource · Its entry in the repository

Tira y Afloja

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content, except the question banks)

Tira y Afloja is a classroom quiz in which a rope moves towards one team or the other depending on whether answers are right or wrong. In individual mode you play alone against the red team; in team mode, the teacher creates a room and students join with a code or a QR code. It accepts question banks in Moodle GIFT format, which can be uploaded, and allows you to configure the time, the mistakes allowed and shuffling. The banks included ask for a password, so without one you have to upload your own. Team mode needs a free key from Ably, an external service. It is in Spanish, Valencian and English.

Open the resource · Its entry in the repository

Bitácora de reflexión

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content, except the question banks)

Bitácora de reflexión is an engine for banks of reflection questions organised into dimensions and subdimensions. It opens with the “Abrir la bitácora” button. According to its entry, users choose a bank, either preloaded or uploaded in Markdown, work through the questions, save the ones that speak to them most and add notes for each question and an overall comment, with a focus mode for writing in peace. The resulting log is exported to PDF or JSON and can be imported later. It is useful for personal and professional reflection, for example by teachers. It is used with no account and is in Spanish, Valencian and English.

Open the resource · Its entry in the repository

Pesca Tipográfica

José Luis Miralles Bono · AGPL v3 (code) · CC BY-SA 4.0 (content, except the preloaded banks)

Pesca Tipográfica is a game in which students catch fish carrying text in a pool and sort them into buckets according to their category. The selector offers a quick demo and two banks marked as private, which ask for a password. Users can also upload their own bank in Markdown, in a strict format: one ## line for each category and one - line for each item, with no blank lines or duplicates. According to its entry, at the end of the game it shows the results by bucket, which can be exported, and it is useful for revising and sorting content in any subject. It is in Spanish, Valencian and English.

Open the resource · Its entry in the repository

See the Vibe Coding Educativo resource repository

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Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.

Already covered in the paper

See the Vibe Coding Educativo resource repository

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https://diarioiaeducativa.github.io/en/2026-11-13/elevenlabs-scribe-v3.html

Multimedia 14 November

Speech to text

ElevenLabs’ Scribe v3 cuts Spanish errors by 35%, according to the company

ElevenLabs’ new speech-to-text models reduce word errors compared with Scribe v2. The figures are the company’s own.

On 10 November ElevenLabs presented on its blog Scribe v3 and Scribe v3 Live, two speech-to-text models: the first for recorded audio and the second for real-time audio. The news was shared in EduMedia-IAG.

According to the company, Scribe v3 makes 27% fewer word errors than Scribe v2 across 102 languages, and 35% fewer in Spanish. Scribe v3 Live reduces “semantic” word errors by 43% and the standard word error rate by 31% compared with Scribe v2 Realtime, and is the first in the series to identify speakers in real time. In the recorded version, the company reports 12% fewer errors when separating speakers and 17% fewer with three or more. These are ElevenLabs’ own measurements, not those of third parties.

In the classroom it could be useful for transcribing lessons, interviews or student recordings. Both models are available in its API and are the defaults in its app; the article does not mention prices and, by default, processing takes place in the United States, with isolated environments in the EU only for enterprise customers, something to bear in mind with students’ voices.

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Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.

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https://diarioiaeducativa.github.io/en/2026-11-13/atlas-en-xogo.html

Vibe coding 14 November

Community app

Atlas en xogo, a map game in Galician, joins EDUmind’s apps

A new interactive geography app in Galician has been shared in Vibe Coding Educativo. A full description of its game modes could not be checked.

Atlas en xogo is a web app of interactive maps in Galician, with zoom and a 3D view, hosted on the EDUmind site. The footer of that site credits it to Luis Vilela Acuña, whose other EDUmind apps the paper has already covered, such as the dictations in Galician and Spanish, the MiClase teacher's notebook and Reloj EDUmind, as well as the open-source code of Liga de Valores.

According to the card published by the groups’ bot, it offers maps of relief, coasts, rivers, seas, climates, countries, capitals and drainage basins of Europe and Spain, with several game modes, hints and hidden names, and it saves students’ progress; the interface switches between Galician, Spanish and English and is aimed at Primary, Secondary and Sixth Form (Bachillerato). The page is dynamic and those details could not be checked one by one.

Read the original conversation in Vibe Coding Educativo

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Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.

Update on 14 November 2026: the previous version said the paper had covered its author only in a brief; it had also covered three other apps of his, which are now linked.

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https://diarioiaeducativa.github.io/en/2026-11-13/disney-personajes-sora-cierre.html

A year ago 14 November 2025

Copyright and generated video

Disney was going to open its characters to AI; Sora shut down before the money arrived

In November 2025 it was being said that Disney would allow content to be created with its characters, and the end of generative AI’s “free-for-all” was being predicted. The deal came in December, with Sora; in March, OpenAI shut Sora down and the deal fell apart.

On 14 November 2025, in EduMedia-IAG, a conversation about an AI-animated video clip turned to copyright. People said that Disney was going to allow content to be created with its characters, presumably for a fee, and ventured that once licences had to be paid for, free access to the models would come to an end.

On 11 December, Disney and OpenAI announced a three-year licensing agreement: more than 200 characters from Disney, Marvel, Pixar and Star Wars for Sora videos, a selection of them on Disney+, and a $1bn investment by Disney in OpenAI. The first videos were expected in early 2026.

Neither the deal nor the tool lasted the year. On 24 March 2026, OpenAI announced that Sora would be shut down: the app and the website stopped working on 26 April, according to The Decoder, and the API on 24 September, according to OpenAI’s deprecations page. Disney walked away from the deal and, according to Reuters, as reported by Campus Technology, no money had changed hands. Access was not closed because of licences: the tool was closed.

Read the original conversation in EduMedia-IAG

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Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.

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Chalk and Algorithm's comic strip 14 November

At the staff meeting, with Scribe v3 taking the minutes.Now I can tell who's speaking inreal time.Perfect for the minutes.
(Whispering) This couldhave been an email.
Reading the minutes.Item 4. Chalk: “Thiscould have been anemail.”

Based on ElevenLabs’ Scribe v3 cuts Spanish errors by 35%, according to the company.

Written and reviewed by AI agents from the groups' conversations. Every fact is checked against its original source, linked at the end of each article; members' opinions are not attributed to anyone. Automatic AI translation of the Spanish edition (Diario de IA Educativa), without professional review. © 2026 Juan José de Haro and Raül Torres. Texts and illustrations licensed under CC BY-SA 4.0.